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The Dead Engine

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The Dead Engine

Mensagem por iceburn91 em Seg Set 06, 2010 12:26 pm

Dead Space was awesome: so awesome that the game's development team from EA Redwood Shores was given its own proper identity soon after the game's release. In May, Electronic Arts announced that it was renaming the team Visceral Games in order to "better reflect the studio's culture, identity and focus on creating intense action-oriented intellectual properties." Although not officially branded the Dead Engine (the name was provided by media and fans), when studio head Glen Schofield was in Australia promoting his horror-fest he spoke enthusiastically about the game's engine and its future.



Following the release of The Godfather: The Game in 2006, a component of the development team broke off to work on the Dead Space project and took with them The Godfather engine. That engine was then almost completely rebuilt in order to facilitate Dead Space's futuristic horror experience, eventually becoming its own beast and now the proud offspring of the exciting Visceral Games studio. Dead Space was a stunner in just about every department, but the engine's real power came through in its control and implementation of sound and lighting. It is easily one of the scariest games of all time, and the birthplace of a new engine with an extremely promising next outing set in hell: Dante's Inferno.
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