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Unity 3D
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Unity 3D
Unity 3D
Editor totalmente integrado com o ambiente de desenvolvimento e o visual do jogo sendo mostrada em tempo real, o que faz do programa uma excelente opção para os criadores de jogos que querem simplicidade, visual bonito e um editor intuitivo para construir jogos de forma divertida e para diversas plataformas como iphone, wii, pc games e jogos online.
Play, Pause e Stop
Excelente opções que o Unity proporciona ao criador de poder executar imediatamente o jogo para visualizar o resultado, em seguida podendo pausar para alterar valores ou até mesmo os scripts podendo, além disso, avançar em câmara lenta para visualizar cada detalhe da execução do jogo.
Drag´n Drop
Visualmente, poderá clicar em um material por exemplo, e arrastar para os objectos atribuindo texturas, áudio, comportamentos e variáveis de script. Criar hierarquias lógicas com GameObject para aumentar a funcionalidade do seu jogo.
Prefabs
Para explicar um pouco mais sobre os GameObjects o seu bom uso é fundamental, ao criarmos um objecto de jogo como por exemplo, um poste de luz que ao anoitecer acenderá para iluminar as ruas da cidade, você precisará fazer apenas um poste de luz e depois replicar por todo o jogo ou podendo instanciar em tempo de execução. E qualquer que seja a alteração feita na prefab original as alterações serão realizadas automaticamente para todos os dependentes, agilizando o desenvolvimento de GameObjects.
Gráficos: o Unity 3D é altamente optimizado para Directx e Opengl, usando com malhas animadas, com sistema de partículas, iluminação avançada e sombras, tudo sendo executado em alta performance.
Sistema de Partículas: com este sistema o criador terá enorme facilidade para criar chuva, faíscas, neve, ondas, fumaça, vulcão em actividade, furacões ou qualquer coisa que você possa imaginar.
Compatibilidade
Para a comodidade de todos os que estão a desenvolver um jogo, você poderá importar arquivos das principais ferramentas do mercado actual, como por exemplo, modelos 3D, animações, texturas, scripts, ou sons, podendo ser actualizado a qualquer momento.
Entre os programas suportados os principais são Photoshop, Autodesk Maya, 3D Studio Max, Cheetah 3D, Cinema 4D, Blender, Carrara, Lightwave, XSI 5.x, SketchUp Pro, Wings 3D, Wavefront e 3D Studio.
Formatos de imagem: .psd, .tiff, .jpeg, .png, .gif, .bmp, .tga, .iff, .pict e muitos outros formatos.
Formatos de vídeo: .mov, .avi, .asf, .mpg, .mpeg, mp4video são recodificados por unidade com bitrate configurável.
Vídeo Ogg Theora são suportados nativa-mente.
Formatos de áudio: .aiff, .wav, .mp3 e a maioria dos outros formatos que são armazenados sem compressão, ideal para efeitos sonoros.
Ogg Vorbis são suportados nativa-mente, e são ideais para trilhas sonoras.
Outros formatos suportados:
Arquivos de texto como .xml e .txt pode ser referenciados em tempo real de execução.
Quaisquer outros tipos de arquivo, como .rtf e .doc, podem ser utilizados para anotações de projecto e listas de afazeres.
Scripts suportados: o unity 3D nativa-mente suporta scripts em javascript, C# e Boo.
O Unity 3D é compatível com os sistemas operacionais Mac OS X e Windows 2000/XP/Vista/7.
E pode ser executado com Unity Web Player plug-in de 3MB nos principais navegadores como Firefox, Safari, Chrome, Internet Explorer e ainda exportados para plataformas como iphone, wii, web e pc games.
Para alegria dos desenvolve-dores a versão Indie do programa a pouco tempo teve uma actualização para sua versão 2.6 e disponibilizado gratuitamente, por isso não deixe passar essa oportunidade de se tornar um criador de jogos.
http://unity3d.com/unity/download/
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Re: Unity 3D
http://www.helloracer.com/
Última edição por cPM- em Dom Set 26, 2010 6:09 pm, editado 1 vez(es)
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Re: Unity 3D
Electronic Arts today announced it's purchased a multi-year enterprise license from Unity Technologies that "enables every EA studio and developer across the globe full access to the entire range of Unity products from web and mobile to consoles and beyond."
The company promised "a number of titles are in development" using Unity technology and that they plan to "utilize the Unity development platform across multiple franchises and genres."
In the announcement, EA cited the Unity environment's ability to produce code for multiple platforms with a single click as a major selling point, and one that the company hopes will reduce development costs for multi-platform titles.
"Unity's unparalleled platform support ensures that when we have something we want to share with our players, we can reach them quickly on the platforms they have," said EA VP and Chief Creative Director Richard Hilleman. "We have spent a lot of years looking at development assets of all kinds. Unity represents one of the deepest commitments we have ever made."
"We're excited about and proud of our long term relationship with Electronic Arts," said David Helgason, CEO of Unity Technologies. "Unity's ability to straddle from the highest-end productions to the littlest development teams is something we're immensely proud of."
EA previously used the Unity environment in the production of 2008 browser-based title Tiger Woods PGA Tour Online.
Since its launch in 2007, Unity claims over 170,000 developers have used their technology to create games for platforms including the Wii, Xbox 360, PS3, iPhone, iPad, Android and their browser-based web player, which has been installed over 30 million times.
Yesterday, the company announced support for Allegorithmic's Substance Engine would be integrated into an upcoming Unity update.
Financial details surrounding the agreement were not disclosed.
fonte:gamasutra
The company promised "a number of titles are in development" using Unity technology and that they plan to "utilize the Unity development platform across multiple franchises and genres."
In the announcement, EA cited the Unity environment's ability to produce code for multiple platforms with a single click as a major selling point, and one that the company hopes will reduce development costs for multi-platform titles.
"Unity's unparalleled platform support ensures that when we have something we want to share with our players, we can reach them quickly on the platforms they have," said EA VP and Chief Creative Director Richard Hilleman. "We have spent a lot of years looking at development assets of all kinds. Unity represents one of the deepest commitments we have ever made."
"We're excited about and proud of our long term relationship with Electronic Arts," said David Helgason, CEO of Unity Technologies. "Unity's ability to straddle from the highest-end productions to the littlest development teams is something we're immensely proud of."
EA previously used the Unity environment in the production of 2008 browser-based title Tiger Woods PGA Tour Online.
Since its launch in 2007, Unity claims over 170,000 developers have used their technology to create games for platforms including the Wii, Xbox 360, PS3, iPhone, iPad, Android and their browser-based web player, which has been installed over 30 million times.
Yesterday, the company announced support for Allegorithmic's Substance Engine would be integrated into an upcoming Unity update.
Financial details surrounding the agreement were not disclosed.
fonte:gamasutra
Re: Unity 3D
The increasingly popular Unity 3D development platform makes its third version today, Unity Technologies announced.
Now serving 200,000 users, according to the company, the five year-old Unity engine has benefited enormously in recent years from the explosive growth in browser, social, mobile and online game development.
As it unveils Unity 3, it's celebrating a new honor: the Wall Street Journal has awarded it its Technology Innovation Award in the software category. Unity lists Bigpoint, Cartoon Network, Coca-Cola, Disney, LEGO, Microsoft, NASA, Ubisoft and Warner Bros as major clients -- along with Electronic Arts, with which the company just signed a significant multi-year license deal.
Unity claims that "100-plus enhancements" have been added in Unity 3 -- including what it claims is an "up to" tenfold performance boost. New features include a unified editor intended to roll out changes to any supported platform project in a single editor, lightmapping from Beast, and deferred rendering available for web, consoles and stand-alone.
Unity says it's also added a new Umbra-backed PVS solution for occlusion culling, a new source-level debugger which includes variable inspection, audio filters for ambiance effects with integrated editing, and post-filters for lens effects.
"This audacious dream of building a truly unified platform for game development is coming to fruition,” says Unity CEO David Helgason. "With tens of thousands of teams of every shape and size using Unity, across every genre and all major platforms, across all parts of the game industry as well as most other industries, economies of collaboration and sharing and scale of stunning dimensions are being realized."
Unity 3 doesn't bring price increases for new seats, and Unity says it will offer discounts for users who upgrade existing licenses. The company also says its iPhone and Pro versions have seen "significant general and platform-specific improvements."
fonte:gamasutra
Now serving 200,000 users, according to the company, the five year-old Unity engine has benefited enormously in recent years from the explosive growth in browser, social, mobile and online game development.
As it unveils Unity 3, it's celebrating a new honor: the Wall Street Journal has awarded it its Technology Innovation Award in the software category. Unity lists Bigpoint, Cartoon Network, Coca-Cola, Disney, LEGO, Microsoft, NASA, Ubisoft and Warner Bros as major clients -- along with Electronic Arts, with which the company just signed a significant multi-year license deal.
Unity claims that "100-plus enhancements" have been added in Unity 3 -- including what it claims is an "up to" tenfold performance boost. New features include a unified editor intended to roll out changes to any supported platform project in a single editor, lightmapping from Beast, and deferred rendering available for web, consoles and stand-alone.
Unity says it's also added a new Umbra-backed PVS solution for occlusion culling, a new source-level debugger which includes variable inspection, audio filters for ambiance effects with integrated editing, and post-filters for lens effects.
"This audacious dream of building a truly unified platform for game development is coming to fruition,” says Unity CEO David Helgason. "With tens of thousands of teams of every shape and size using Unity, across every genre and all major platforms, across all parts of the game industry as well as most other industries, economies of collaboration and sharing and scale of stunning dimensions are being realized."
Unity 3 doesn't bring price increases for new seats, and Unity says it will offer discounts for users who upgrade existing licenses. The company also says its iPhone and Pro versions have seen "significant general and platform-specific improvements."
fonte:gamasutra
Re: Unity 3D
Bem o unity cada vez está melhor!!!
http://unity3d.com/gallery/live-demos/index.html#bootcamp
http://unity3d.com/gallery/live-demos/index.html#bootcamp
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