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Mensagem por IuriMonteiro em Ter Out 19, 2010 4:44 pm


In short, all of them. Almost anything that you can be good at can become a useful
skill for a game designer. Here are some of the big ones, listed alphabetically:

● Animation — Modern games are full of characters that need to seem alive. The
very word “animation” means “to give life. ” Understanding the powers and limits
of character animation will let you open the door for clever game design ideas
the world has yet to see.
● Anthropology — You will be studying your audience in their natural habitat, trying
to figure out their heart’s desire, so that your games might satisfy that desire.
● Architecture — You will be designing more than buildings — you’ll be designing
whole cities and worlds. Familiarity with the world of architecture, that is,
understanding the relationship between people and spaces, will give you a tremendous
leg up in creating game worlds.
● Brainstorming — You will need to create new ideas by the dozens, nay, by the
● Business — The game industry is just that, an industry. Most games are made
to make money. The better you understand the business end of things, the better
chance you have of making the game of your dreams.
● Cinematography — Many games will have movies in them. Almost all modern
videogames have a virtual camera. You need to understand the art of cinematography
if you want to deliver an emotionally compelling experience.
● Communication — You will need to talk with people in every discipline listed
here, and even more. You will need to resolve disputes, solve problems of miscommunication,
and learn the truth about how your teammates, your client, and
your audience really feel about your game.
● Creative Writing — You will be creating entire fictional worlds, populations to
live in them, and deciding the events that will happen there.
● Economics — Many modern games feature complex economies of game resources.
An understanding of the rules of economics can be surprisingly helpful.
● Engineering — Modern videogames involve some of the most complex engineering
in the world today, with some titles counting their lines of code in the
millions. New technical innovations make new kinds of gameplay possible.
Innovative game designers must understand both the limits and the powers that
each technology brings.
● History — Many games are placed in historical settings. Even ones placed in fantasy
settings can draw incredible inspiration from history.
● Management — Any time a team works together toward a goal, there must be
some management. Good designers can succeed even when management is bad,
secretly “ managing from below ” to get the job done.
● Mathematics — Games are full of mathematics, probability, risk analyses, complex
scoring systems, not to mention the mathematics that stands behind computer
graphics and computer science in general. A skilled designer must not be
afraid to delve into math from time to time.
● Music — Music is the language of the soul. If your games are going to truly
touch people, to immerse, and embrace them, they cannot do it without music.
● Psychology — Your goal is to make a human being happy. You must understand
the workings of the human mind or you are designing in the dark.
● Public Speaking — You will frequently need to present your ideas to a group.
Sometimes you will speak to solicit their feedback, sometimes you will speak to
persuade them of the genius of your new idea. Whatever the reason, you must
be confident, clear, natural, and interesting, or people will be suspicious that you
don’t know what you are doing.
● Sound Design — Sound is what truly convinces the mind that it is in a place; in
other words, “hearing is believing. ”
● Technical Writing — You need to create documents that clearly describe your
complex designs without leaving any holes or gaps.
● Visual Arts — Your games will be full of graphic elements. You must be fluent in
the language of graphic design and know how to use it to create the feeling you
want your game to have.

And of course, there are many more. Daunting, isn’t it? How could anyone possibly
master all of these things? The truth is that no one can. But the more of these
things you are comfortable working with, however imperfectly, the better off you
will be. This is another reason that game designers must be confident and fearless.
But there is one skill that is the key to all the others.

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Mensagem por Sydns12 em Sab Jun 02, 2012 4:45 pm

E que profissao é a de aqueles que apenas fazem a parte grafica do jogo sem ser de programaçao,o criar dos characters,animations,e areas.?

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Mensagem por IuriMonteiro em Dom Jun 03, 2012 3:19 pm

Se tiveres a falar em termos de 2D tens o Concept artist. Em 3d é Modelador.

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