Game Design Portugal
Olá bem vindo a comunidade GDPT, se quiseres te:

Apresentar aqui

Registar aqui


Participe do fórum, é rápido e fácil

Game Design Portugal
Olá bem vindo a comunidade GDPT, se quiseres te:

Apresentar aqui

Registar aqui
Game Design Portugal
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.
Últimos assuntos
» Aulas de programaçao gratuitas em Lisboa para adolescentes
Spellbound EmptyQui Nov 21, 2013 9:51 pm por Talmeida

» Lista Actualizada de Empresas Portuguesas 14/11/2013
Spellbound EmptyQui Nov 14, 2013 10:17 pm por IuriMonteiro

» Restart - Game Design
Spellbound EmptyQua Set 11, 2013 8:23 am por IuriMonteiro

» ZombieApocalift
Spellbound EmptyTer Set 10, 2013 5:24 pm por IuriMonteiro

» Nova GamePlay
Spellbound EmptyQua Ago 28, 2013 2:14 am por easygamesproduction

» Programador Procura Conselhos
Spellbound EmptySex Ago 02, 2013 5:45 am por easygamesproduction

» Unity 4 -Serie: Crie Seu Jogo de RPG 3D
Spellbound EmptySex Ago 02, 2013 5:20 am por easygamesproduction

» Videojogos portugueses - Portugal Aqui Tão Perto
Spellbound EmptySex maio 31, 2013 7:39 am por IuriMonteiro

» Rayman Origins
Spellbound EmptyDom maio 19, 2013 11:45 am por IuriMonteiro

» Last of Us
Spellbound EmptySáb maio 18, 2013 11:16 am por IuriMonteiro

» Lista de todas as empresas portuguesas
Spellbound EmptySex maio 10, 2013 8:09 pm por IuriMonteiro

» Chrome World Wide Maze
Spellbound EmptyDom Mar 24, 2013 4:26 pm por IuriMonteiro

» Brigade - Real-time path tracing engine - WIP
Spellbound EmptyDom Mar 24, 2013 4:24 pm por IuriMonteiro

» Novo jogo da Battlesheep: Bounty Monkey
Spellbound EmptyDom Mar 24, 2013 4:06 pm por IuriMonteiro

» Unreal Engine 3
Spellbound EmptySeg Mar 04, 2013 11:37 am por Diogo86

» Where can I sell my Indie PC game?
Spellbound EmptySáb Nov 17, 2012 4:44 pm por IuriMonteiro

» When Players Make the Rules: On Memes and the Meta-Game
Spellbound EmptySáb Nov 17, 2012 4:41 pm por IuriMonteiro

» Electronic Arts COO Fights to Lead the New Game Industry
Spellbound EmptyDom Nov 04, 2012 3:36 pm por IuriMonteiro

» Miniclip - Game Designer
Spellbound EmptyDom Nov 04, 2012 3:31 pm por IuriMonteiro

» Miniclip - Studio Manager
Spellbound EmptyDom Nov 04, 2012 3:30 pm por IuriMonteiro


Spellbound

Ir para baixo

Spellbound Empty Spellbound

Mensagem por IuriMonteiro Qua Nov 03, 2010 10:52 pm

Spellbound Spellbound_logo

Game Programmer (Tool/Tech/Gameplay)

Spellbound is a long established English-speaking game development company situated on the fringe of Strasbourg at the French/German border. Our most famous titles include the Desperados Franchise, Airline Tycoon and ArcaniA - Gothic 4.

Spellbound provides a friendly and relaxed environment to work in, where initiative is encouraged and valued. An enjoyable place where people share the project’s vision and take pride in their work.

Our main focus is creating awesome games while keeping our developers happy.



Company: Spellbound
Location: Strasbourg, Germany
Type: Full-time
Date posted: October 24, 2010

We are actively seeking passionate programmers for our AAA project team and opening up possibilities to work in game code, technology or tool development, depending on the candidate´s profile and ambitions. All candidates will be considered from novices with a good university degree to highly experienced established programmers.

Game code programmers are responsible for the development of great gameplay. They work hand in hand with the designers, animators and artists to make character control fun, AI cool, combat skillful and rewarding.

Technology programmers are responsible for developing and optimizing the core technology components of the game engine from rendering and audio to memory management and threading. Their work makes awesome audio and art shine and makes the game run fast and smooth.

Tool programmers work hand in hand with the level designers, artists, animators, audio engineers, writers and coders. Their job is to make great tools for the talented content creators and to spread happiness in the studio.

SKILLS
* Good knowledge of C++
* Working knowledge of English language
* A good degree (not necessarily in computer science)
* For game programmers, a good knowledge of recent AAA character-based games is required.
* For technology programmers, a deep understanding of software architecture and a good grasp of any technical specialty (such as modern rendering techniques) are required
* For tools programmers, experience of working with Microsoft .NET WinForms is useful.

EXPERIENCE
* For junior posts no prior experience is required
* For developer posts, candidates should have at least 3 years of professional experience and have completed at least one game.
* For senior posts, the stronger the experience the more impressed we will be.

If any of these positions appeal to you, we would love to hear from you!
IuriMonteiro
IuriMonteiro
Admin
Admin

Mensagens : 425
EXP : 6144
Kudos : 1
Data de inscrição : 05/09/2010
Idade : 32
Localização : Carnaxide

https://gamedesign.forumeiros.net

Ir para o topo Ir para baixo

Ir para o topo


 
Permissões neste sub-fórum
Não podes responder a tópicos